Games for 5 Joysticks

December 1, 2006 at 7:00 pm to 9:00 pm

World premiere of seven video games written explicitly for a console with 5 joysticks. The format will be something like a video screening, with each game being played for 20 minutes by anyone who wants to sit down at one of the joysticks.

Pentuby - David Bollinger
Tron - Aaron Koblin
tadpoles - Travis Kirton and Damir Kulic
pongish - Travis Kirton
reach_for_the_stars - Mattias Ljungström and Andreas Zecher
FSTR - E.R. Rattus
Story Mixer - Jeffrey Ridenour, Silvia Lindtner, Luv Sharma, and Marisa Cohn

Some of the games are original, others are modified versions of arcade classics. They deal with experimental narrative, the fine line between competition and collaboration, artificial and human intelligence, and the possibilities for fun and frustration in art.

None of the creators of these games was actually able to test it with 5 joysticks (so it will really be their world premiere!) Each of them submitted the game through an open call over the Internet.

Pentuby - David Bollinger
http://www.davebollinger.com

Pentuby is a cooperative "guide and collect" game for five joystick
players. Sort of a virtual game of "Hacky Sack", where the players
try to keep a ball in play. Each player controls the arrangement of a
"tube" through which a common ball passes.

tadpoles - Travis Kirton and Damir Kulic
pongish - Travis Kirton
http://www.traviskirton.com/

Two extremely competitive games based on elimination: in "tadpoles" each
player tries to draw a square around each of the others; "pongish" is a five
player combination of Pong and Arkanoid.

reach_for_the_stars - Mattias Ljungström and Andreas Zecher
http://www.aestheticsofplay.org/ljunstrom.php

An addictive race into the sky to collect stars. Players build flights of steps in
zig-zagging patterns to make their way from Earth into space. The screen
quickly becomes dense with activity and architecture.

FSTR - E.R. Rattus

Players get more points the more they move, but are eliminated if they slip
off-screen. The screen continuously moves over an infinite grid to follow the
geographic center of the players.

Story Mixer - Jeffrey Ridenour, Silvia Lindtner, Luv Sharma, and Marisa Cohn

"Story Mixer" is the least-goal oriented of the games, with no concept of points
or elimination. Instead, players collaboratively construct a story and then move
elements of the story through the game space, activating sounds and meaning
through behavior and proximity.

Games for 5 Joysticks